Krill™
3D Gaussian splats in Rhino.
A plugin for bringing captured space into Rhino.
Built by and for architects.
Closed beta · Rhino 8 · Windows
Automatic level of detail
Large scans build a level-of-detail pyramid on first import and stay responsive at any size. Recorded on a single consumer GPU, a GeForce RTX 5060 Ti with 16 GB. The scene holds about a hundred buildings at roughly six million splats each — around 600 million splats in total. Workstation GPUs with more memory take considerably larger scenes.
Native Rhino workflow
Splats are Rhino block instances. They follow the tools you already use — layers, hide and isolate, undo — and you can use them with Grasshopper.
Bring your own .ply file.
Copy and array
Splat and model in one scene
Splats and Rhino geometry share one scene. Rhino solids occlude splats; transparent objects tint them. The cursor snaps to splat centres, so you measure directly on the scan. It draws in every viewport, in screen captures and prints too.
Correct occlusion
Cut, crop & clip
Trim scans with cut and crop volumes, or with Rhino's native clipping planes. Trimming is pixel-perfect — every splat is clipped exactly as expected.
Crop with a volume
Splat editing
Clean scans inside Rhino — stray splats, passers-by, capture noise. Two display modes while editing: rings outline every splat, centres mark each one as a point. Deletions are non-destructive, undoable, survive save and reopen, and can be restored at any time.
Splat edit and delete
Appearance & colour
Hue, saturation, brightness and more — per placement, per block, or globally, with live preview.
Colour one instance
Experimental: relightable splats Experimental
Sunlight on scans. Splats shadow themselves and exchange shadows with Rhino geometry.
Off by default, may change between releases. KrillExperimental
unlocks it; KrillToggleRelight turns it on.
Relightable splats
Built for Rhino.
Krill draws splats with its own renderer, native code written for the Rhino viewport. No external renderer, no platform, no subscription.
Runs locally.
No uploads. No tracking.
Your models and splats stay on your machine.
See the Privacy notice.
Design in sampled space, with full detail.
Get launch updates
One email when Krill leaves beta, plus the occasional update. Nothing else.